Something to play around with and test in anticipation of upcoming power and compatibility. It performs well and their devs have been doing a lot of work to get Cycles ready for metal.įor me Octane on an M1 Mac Mini is just a curiosity. but this was short-lived after updating to Monterey and seeing Octane doesn't work on Intel-based Macs, so I think it's time for an upgrade. FYI Blender Foundation already has an ARM version of Blender that works natively with Apple silicone. Recently I've been getting more and more C4D projects and after trying Octane for Mac I was so happy I could render so much faster, etc. I also use Octane Blender but last time I tried could not get the Mac version of that working on the M1 Mac. No idea how the more recent M1 Pro and Max chips perform with Octane though. I only recently updated to Mac Monterey and have not given Octane X PR 13 much of a spin.Įven though it is excruciatingly slow rendering on the M1 Mac Mini the fact that I can do it at all is still pretty amazing. However, those were some of the earlier versions. Just opening and manipulating projects from my PC. I have not actually tried to do real work on it. Does anybody have a feeling when octane for Mac M1/Metal can network render with Windows/CUDA machines I am seriously considering to switch to redshift. My direct experience using Octane in M1 Mac Mini with 16 GB has been filled with glitches and crashes. I do think future Apple silicone and Octane eventually optimized for it will be exciting - especially when we get cross platform network rendering. I continue to invest in PC’s for serious Octane functionality and other PC boxes with NVIDIA cards for network rendering. Its been pretty useless for Octane but I did not really get it for that.
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